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The project is focusing on the enhancement of social inclusion through an artistic-aesthetic approach. Together with teachers, artists and university teachers as well as humans with refugee experiences we work strategically and concrete on the “novel” through including the artistic form “graphic novel” in the sense of a transcultural education.

Programme

Erasmus+ Key Action 2

Project Name

Soundwords: Graphic Story Telling

Project Acronym

soundwords

Project Partners

1.

Vienna Board of Education (AT)

2.

University College of Teacher Education Vienna (AT)

3.

Schule Holzhausergasse (AT)

4.

Escola Vida Montserrat (ES)

5.

Universita degli Studi di Modena e Reggio Emilia (IT)

6.

Max-Born-Berufskolleg (DE)

7.

Malta college of Arts Science and Technology (MT)

8.

The CoED Foundation (UK)

9.

L. Artistico Liceo F. Arcangeli (IT)

Project Duration

30 Months: September 2017 – February 2020

Short Description

The project focuses on the enhancement of social inclusion through an artistic-aesthetic approach. Together with teachers, artists and university teachers as well as individuals with refugee experience the project will strategically and concretely work on the concept of ‘storytelling’ using the artistic form ‘graphic novel’ in the context of transcultural education.

Sample title

Soundwords: Graphic Story Telling

Soundwords is an Erasmus+ funded project involving 6 countries and nine institutions which took place between September 2017 – February 2020. 

Project Partners 
• LP: Vienna Board of Education, European Office (AT) 
• Pädagogische Hochschule Vienna (AT)
• Universita degli Studi di Modena e Reggio Emilia (IT) 
• Malta college of Arts Science and Technology (MT) 
• L. Artistico Liceo F. Arcangeli Bologna (IT) 
• Max-Born-Berufskolleg Recklinghausen (DE) 
• Schule Holzhausergasse Vienna (AT) 
• Escola Vida Montserrat Barcelona (ES) 
• The CoED Foundation Birmingham (UK)

Its aims were to: 
• promote social inclusion 
• develop an artistic aesthetic approach via the vehicle of the Graphic Novel 
• enhance the literacy and artistic skills of students 
• provide easily used tools for teachers to download

The project concentrates on the promotion of social inclusion in the educational environment, via artistic-aesthetic approach using the genre of “Graphic Novel” (GN). The “Graphic Novel” is similar to comics, both use sequential art to tell a story and both deal with very different types of cultural references, even in literary writing, work with picture and stylistic quotations. GNs assist in the teaching of literary devices as readers are actively engaged in the process of comprehending narrative structure, recognizing metaphor and symbolism, at least identifying perspective.


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The vehicle of the Graphic Novel is chosen in all its creative forms (graphic storytelling, children books, comics, multimedia approaches, illustration, and cartoons) because: 

The vehicle of the Graphic Novel is chosen in all its creative forms (graphic storytelling, children books, comics, multimedia approaches, illustration, and cartoons) because: 

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“I am Mica, I have no wings, but I can fly to different European countries. I have no feet, but I can walk the students through different life experiences’ that can help them understand European and universal values. I can also dive deep into their personal story and fish out for the beauty within them. I have no ears, but I can listen to what they wish to share with me. BUT I am a microphone, and I want to give voice to your students’ feelings, their dreams, their worries and their questions.”


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The Graphic Novel format has the potential to be a key learning tool for all the students of all ages and abilities throughout the European Union.